![]() Make the leap, supercharge your game, and let your gaming prowess shine.Zur, Eternal Schemer ( Dominaria United) | Illustration by Dan Mumford Why not redefine your gaming experience? Dive into our mods, and equip yourself with the finest tools, weapons, and functionalities on offer. It's transformative you'll wonder how you gamed without these enhancements before. If dominance in the game is your endgame, you must delve into the Skyrim Special Edition Animated Enchantments Overhaul Mod. ![]() One of our standout offerings is unlimited access to a diverse range of supplementary files, equipping players with a competitive edge. This guarantees that our users access only the crème de la crème of files. We ensure every Skyrim mod in our collection is of the utmost quality and adheres to the highest standards. Every moment spent is worth it, as it catapults your gaming experience to unparalleled heights. Our site boasts an array of Skyrim Special Edition mods, you'll want to set aside time to explore at least a few. This unlocks unparalleled features, equipping you to manage game challenges more efficiently. Simply choose the desired mod file and integrate it seamlessly into your game. To ascend to elite player status, the Skyrim Animated Enchantments Overhaul Mod might be your express ticket. Have you explored the world of Skyrim Mods? Gamers worldwide are enthralled by these enhancements that address a myriad of in-game challenges. You have successfully joined our subscriber list. Must be loaded BEFORE Animated Enchantments Yes i know some enchants do not fit some weapons properly and i doubt i could change it, users will have to try them out if the meshes fit. You need to use the matched enchantment for your weapon type, the default names are for swords, the rest are named accordingly.įor now the effects are limited to 4 types of weapons, i lack the knowledge in meshes editing to expand the selection. I get a sword mesh on top of my 2-handed axe You can mix the new effects or with vanilla enchants The strongest enchant will determine which effect will displayĪbsorb Health 30 + Paralyze 2 seconds = Blood Sword display ![]() Shadow of Death Dagger – Soul Trap Dagger Oblivion Magic Breath Axe – Absorb Magicka Axe Oblivion Blood Breath Axe – Absorb Health Axe Oblivion Flames Breath Axe – Fire Damage Axe Oblivion Magic Breath Dagger – Absorb Magicka Dagger Oblivion Blood Breath Dagger – Absorb Health Dagger Oblivion Flames Breath Dagger – Fire Damage Dagger Oblivion Magic Breath – Absorb Magicka Sword Oblivion Blood Breath – Absorb Health Sword Oblivion Shock Breath – Shock Damage Sword Oblivion Flames Breath – Fire Damage Sword Oblivion Frost Breath – Frost Damage *ANY* Weapon ![]() Whiterun, Dragon’s Reach, Farengar Secret-Fire, chest near office entrance.Įnchants Description-Damage and Weapon type support Proper schools of magic applied to enchantments for more compatibility with other mods, they should work like their vanilla equivalents.īurn effect and duration are same as vanilla Two-Hand Sword Enchants Fire, Frost, Shock, Absorb Health (Blood), Absorb Magicka (Magic), Soul TrapīattleAxes enchants Fire, Frost, Absorb Health (Blood), Absorb Magicka (Magic) Soul Trapĭaggers Fire, Frost, Absorb Health (Blood), Absorb Magicka (Magic), Soul TrapĮnchant Shadow of Death left untouched for battleaxesįully working 2 enchants on single weapon, the strongest enchant will display the effect, more info belowĪll enchantments are silent upon sheath/unsheath and silent in 3rd/1st person changes.Įnchants are using vanilla Skyrim formulas for damage/cost/charges, nothing overpowered. Sword Enchants Fire, Frost, Shock, Absorb Health (Blood), Absorb Magicka (Magic), Soul Trap Remade from scratch, removing unnecessary quests, content, sounds and adding new enchants, you can disenchant all the weapons and use the new effects. Original mod here Animated Enchantment Effects I got permission from the original mod author, to release this mod version. Adds animated enchantments for weapons with matched magic school damage.
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